https://vcroteau.itch.io/gigafyte
Gigafyte was a five-week development project for the 3D Game Development class at Fitchburg State University in the semester of Fall 2020. It was created by a team of four people. I worked as a producer and level designer on this project.
This is a first-person shooter, in which the player is unleashed in the interior of a computer tower. Using a gun and ricochet physics, the player must destroy digitized flying enemies while also solving shooting puzzles in order to progress. The game builds to a ricochet-based fight against a shielded boss.
This game is playable. At present, development has ceased.
Personal Contribution
Gigafyte was a five-week development project for the 3D Game Development class at Fitchburg State University in the semester of Fall 2020. It was created by a team of four people. I worked as a producer and level designer on this project.
This is a first-person shooter, in which the player is unleashed in the interior of a computer tower. Using a gun and ricochet physics, the player must destroy digitized flying enemies while also solving shooting puzzles in order to progress. The game builds to a ricochet-based fight against a shielded boss.
This game is playable. At present, development has ceased.
Personal Contribution
- Managed scheduling, role and task assignment, weekly check-in
- Drew concept art and paper maps
- Constructed the level in the Unity Engine